Hey,

while adapting mrview slice mode rendering to perspective projection I discovered that the calculation of the screen normal in the projection class does the following:

```
return Eigen::Vector3f (iMVP(0,2), iMVP(1,2), iMVP(2,2)).normalized().eval();
```

I do not fully understand the semantics of this line.

While reading about transformation matrices I read that normals are transformed by using the **inverse of the transpose** of a matrix instead of the matrix itself so that the scaling is handled correctly. This is explained here.

Therefore I tried changing the normal calculation to using the inversed transposed matrix. This is the same as using the 3rd row of the MVP matrix instead of the 3rd column of iMVP. I changed the line to

```
return Eigen::Vector3f (MVP(2,0), MVP(2,1), MVP(2,2)).normalized().eval();
```

This enabled rotation in perspective projection to finally work and, to my experience, did not break functionality in the usual (orthographic) mrview.

Is this code change correct and can maybe someone explain the semantics of it?

Best Regards,

Darius